Kingdom

Darastrix Shehad

Neutral Evil

Standard Edicts

Name Active Effect
Expansion – Isolationist yes -1 Hex claims +2 Stability +1 Loyalty -2 Economy -1 Consumption
Expansion – Cautious - - +1 Stability - -1 Economy -
Expansion – Standard - - - - - -
Expansion – Aggressive - +1 Hex claim -1 Stability -1 Loyalty +1 Economy 1d4 BP Consumption
Expansion – Imperialist - +2 Hex claim -2 Stability -2 Loyalty +2 Economy 2d4 BP Consumption
Holidays – None - - -2 Economy -4 Loyalty
Holidays – Annual yes 1 BP Consumption -1 Economy -2 Loyalty
Holidays – Quarterly - 1d3 BP Consumption - -
Holidays – Monthly - 1d6 BP Consumption +1 Economy +2 Loyalty
Holidays – Weekly - 1d12 BP Consumption +2 Economy +4 Loyalty
Taxation – Minimal yes Economy check/5 +2 Economy +2 Loyalty
Taxation – Light - Economy check/4 +1 Economy +1 Loyalty
Taxation – Normal - Economy check/3 - -
Taxation – Heavy - Economy check/2.5 -2 Economy -4 Loyalty
Taxation – Crushing - Economy check/2 -4 Economy -8 Loyalty

Treasury

Consumption - Size - Settlements - Spending - Farms
5 = 3 + 1 + 0 - 0
Spending - Expansion - Holidays - Misc
0 = 0 + 1 + 0
Treasury Funds
2

Population

Kingdom Size 1
Controlled Terrain/Improvement Value
0 Cavern 25
0 Cold 25
0 Desert 25
0 Forest 50
0 Jungle 25
2 Hills 50
0 Mountains 25
0 Plains 100
0 Swamp 25
2 River x2
1 Coastline x2
0 Deep Water -
0 Aqueduct -
0 Bridge +25
0 Canal +25
2 Farm +100
1 Fisheries +50
0 Fort +50
0 Highway +25
0 Mine +25
0 Quarry +25
0 Road -
0 Sawmill +25
0 Watchtower +25
Terrain Population
450
Settlement Population
Capital 240
Total Population
690

Leadership Positions

- - - - - - - - - - - -
Role Filled By Bonus Attribute Contributes Other
Ruler Skaeren +3 Cha Stability (Any) A kingdom without a ruler cannot claim new hexes, create Farms, build Roads, or purchase settlement districts. Unrest increases by 4 during the kingdom’s Upkeep Phase.
Ruler’s Spouse - - Cha Any As long as one of you is present for 1 week per month, you avoid the vacancy penalty.
Consort Content Not Found: lilya -0 Half Cha Loyalty None
Heir Content Not Found: loyrisban +0 Half Cha Loyalty None
-———————————
Magister Content Not Found: mogmurch +4 Int or Cha Economy Economy decreases by 4.
Counsilor Content Not Found: marek +0 Wis or Cha Loyalty Loyalty decreases by 2. The kingdom gains no benefits from the Festival edict. During the Upkeep Phase, Unrest increases by 1.
General Content Not Found: kesten +3 Str or Cha Stability Loyalty decreases by 4.
High Priest Clerics +2 Wis or Cha Stability Stability and Loyalty decrease by 2. During the Upkeep Phase, Unrest increases by 1.
-———————————
Warden Kymell +6 Str or Con Loyalty Loyalty and Stability decrease by 2.
Spymaster Content Not Found: mikmek +1 Dex or Int Any Economy decreases by 4. During the Upkeep Phase, Unrest increases by 1.
Grand Diplomat Content Not Found: AndE +6 Int or Cha Stability Stability decreases by 2. The kingdom cannot issue Diplomatic or Exploration edicts.
Marshal Content Not Found: nakpik +1 Dex or Wis Economy Economy decreases by 4.
Treasurer Content Not Found: sootscale +0 Int or Wis Economy Economy decreases by 4. The kingdom cannot collect taxes—during the Edict Phase, when you would normally collect taxes, the kingdom does not collect taxes at all and the taxation level is considered “none.”
-———————————
Viceroy NA NA Half Int or Wis Economy If you have no Viceroy for your vassal state, treat it as if it had the Ruler vacancy penalty.
Royal Enforcer -- -- Dex or Str Loyalty None
- - - - - - - - - - - -

Government

Darastrix Shehad is a communist society ruled by a dracocracy.
A communist society is exceptionally stable when not hit by unfortunate events, but exceptionally vulnerable when struck with an unfortunate event. Double the effects of any positive or negative event.
In a dracocracy, only those with draconic heritage can take positions of leadership, except where expressly permitted by the ruler. This provides a +2 to the lore value, and a -1 to both productivity and society values of all settlements in the empire.

Kingdom Rolls

Total - Alignment Buildings Edicts Events Leadership Resources Cities Misc Temp Unrest
Economy
+7 = +2 +1 -0 +0 +5 +1 +0 +0 +0 -2
Loyalty
+4 = +0 +2 +0 +0 +4 +0 +0 +0 +0 -2
Stability
+19 = +2 +0 +2 +0 +17 +0 +0 +0 +0 -2
Control DC
Total - Base Size Total Districts Misc
24 = 20 +3 +1 +0
Kingdom Danger
0
Fame
Total Ruler’s choice Buildings Edicts Other Modifiers
0 = 0 + 0 - 0 + 0 - 0 + 0 - 0
Infamy
1 = 1 + 0 - 0 + 0 - 0 + 0 - 0

Settlements

Settlement Name Population Economy Loyalty Stability Danger Defence
None (capital) xx +0 +0 +1 +0 0

Army

Military Standing Army Army Soldiers Class Regular Militia Class Elite Soldiers Class Max Soldiers + Militia Max Elite
Normal None None Fighter (2nd) None Warrior (1st) Barbarian (2nd) None 10% ea (43) 1% (4)

History

History will be tracked after the first year. Once the Red Empire is truly established

Kingdom

Kingmaker AP GG Burwood ShannonRaisaLouden